Oct 23, 2010

Comparing A Game And Its Sequel

I made the first Sketch in about a week and didn't add a lot of features that I wanted to in the game because I was too eager to rush it out for download. As a result, there were some bugs, problems (the player wasn't fast enough for example), and other things. It could have been a better game. It should have been a better game.
With Sketch 2, I'm not going to be as eager to push it out. I'm going to work diligently on it, and put every effort to make the game as bug free and as fun as I possibly can. Granted, I'll certainly have to release patches to fix bugs and glitches, but that comes with the territory.

First of all, let's look at the graphics.



As you can tell, Sketch hasn't changed much. He's still the monochromatic little farmer man we know and love. The "Deppy" enemies, however, have changed. They've gotten bigger, and greyer.

   Extra lives now take the form of 1UPs, whereas you couldn't get extra lives in the original. Gold Coins replaced "Happiness Coins" of the original and are used to buy 1UPs, items, and for other purposes. And yes, that's a Bomb. Bombs can be picked up (or bought) and used to kill enemies and blow up certain types of walls.

This makes the game a bit more of an adventure game. You'll find to get to certain areas, you have to use bombs. You'll have to save your Gold Coins if you want something in particular, and Gold Coins come in multiple variations (1 single coin, a pile of 6 coins, and a box of 20 coins).

Second, how will Sketch 2 be like a RPG?

If you exclude the storyline and dialogue, which can also be found in non-RPG games but are used heavily in RPG games, there's also a "static inventory system", which means you pick up items but don't use them whenever you want (eg. when an item allows you to deflect lasers, you don't have to use or activate it, once you have it in your inventory, you always deflect lasers). Likewise, three item types will change the way your character behaves: Buying better Shoes increases your jumping ability, Rings increase your walking speed, and Shirts give you increased "firepower" with your Wand.

Akin to games like Legend of Zelda and certain Castlevania games (such as Castlevania 2), some items will do special things that will allow you to enter areas and spots you normally wouldn't be able to enter otherwise. The Noclippian Staff item lets you pass through "false walls", the Rusty Key unlocks a pirate's treasure chest, a Dreamcatcher allows you to enter a portal to another world, etc.. In some cases, to get an item, you have to have another item to get to it. Or, you have to have a certain Shoe to jump high enough to reach a special area of a level.


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